Game Design/Development
PORTFOLIO
A racing game with time trials and multiplayer. A piece of gum parkours its way through a busy city. The city features different regions and multiple AI types that each has a different favorite region. Cars and pedestrians are supposed to be much faster methods of getting through the city, but aren't perfectly predictable.
This proof of concept combines a full Tower Defense game with an uncontrollable cat, by theming it as a tabletop game. ​ The capsules try to make it from the top left to the lower right. The player places walls to delay the capsules, and places towers to attack them. The player's cat causes chaos and adds unpredictability to the game.
A racing game with time trials and multiplayer. A piece of gum parkours its way through a busy city. The city features different regions and multiple AI types that each has a different favorite region. Cars and pedestrians are supposed to be much faster methods of getting through the city, but aren't perfectly predictable.
Team Fortress 2
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Created a spreadsheet differentiating weapons by their defining characteristics
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Created a spreadsheet showing the number of bullets/rockets to kill each class
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Game Ideas Wiki
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Began writing down game ideas at a small video game idea wiki, eventually took over as leader.
Created using a Unity asset (Complete Physics Platformer Kit). The level may be completed in 3 minutes. The gif shows the last moments of the level.
Created using Unity's standard car. Features Unity terrain and assets created in Maya. Manipulated the movement variables to make the car enjoyable to drive and built a map around that.
6 v 6 map for Unreal Tournament. As per project requirements, it is inspired by the school's layout. It is accurate enough for students to recognize the location picked.
Created using a Unity asset (Complete Physics Platformer Kit). The level may be completed in 3 minutes. The gif shows the last moments of the level.